Sunday, July 13, 2008

Pokemons for Fudge

By request: Eevee, Flareon, Jolteon and Umbreon (I'm detecting a pattern here).


Eevee
Type: Normal
ATK: Fair
DEF: Fair
S.ATK: Fair
S.DEF: Fair
SPD: Fair
Health: (HP 2) Scratch Scratch Hurt VHurt Incap
Gifts/Abilities
Run Away: Always able to escape wild Pokemon unless another ablitiy; e.g., Mean Look, prevents such.
Adaptability: Gains an additional +50% to STAB bonus for total of 100%
Moves
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Bite
Baton Pass
Take Down
Last Resort
Trump Card


Flareon
Type: Fire
ATK: Great
DEF: Fair
S.ATK: Good
S.DEF: Good
SPD: Fair
Health: (HP 2) Scratch Scratch Hurt VHurt Incap
Gifts/Abilities
Flash Fire: If this pokemon is hit by a Fire type move, or is Burned, it takes no damage but all its Fire attacks gain +1 ODF until the end of the combat.
Moves
Tackle
Tail Whip
Helping Hand
Sand-Attack
Ember
Quick Attack
Bite
Fire Spin
Fire Fang
Last Resort
Smog
Scary Face
Fire Blast


Jolteon
Type: Electric
ATK: Fair
DEF: Fair
S.ATK: Great
S.DEF: Good
SPD: Superb
Health: (HP 2) Scratch Scratch Hurt VHurt Incap
Gifts/Abilities
Volt Absorb: When struck by an Electric type attack, this pokemon's lowest damage is removed.
Moves
Tackle
Tail Whip
Helping Hand
Sand-Attack
Thundershock
Quick Attack
Double Kick
Pin Missle
Thunder Fang
Last Resort
Thunder Wave
Agility
Thunder


Umbreon
Type: Dark
ATK: Fair
DEF: Good
S.ATK: Fair
S.DEF: Great
SPD: Fair
Health: (HP 3) Scratch Scratch Scratch Hurt VHurt Incap
Gifts/Abilities
Synchronize: If this pokemon is hit by a Move which causes a Status Problem other than Sleep or Frozen, the originating pokemon receives the same Status Problem. Outside of combat, increases the chance of meeting wild pokemon of same Nature.
Moves
Tackle
Tail Whip
Helping Hand
Sand-Attack
Pursuit
Quick Attack
Confuse Ray
Faint Attack
Assurance
Last Resort
Mean Look
Screech
Moonlight
Moves
Helping Hand
Type: Normal
Class: Status
ODF: n/a
ACC: +4
PP: 5
Range: One Ally
DA: No
Effect: Ally's move gets +50% rounded down ODF.
Tackle
Type: Normal
Class: Physical
ODF: +1
ACC: +3
PP: 8
Range: Normal
DA: Yes
Tail Whip
Type: Normal
Class: Status
ODF: n/a
ACC: +4
PP: 7
Range: Two enemies.
DA: No
Effect: Target gets -1 DEF
Sand-Attack
Type: Ground
Class: Status
ODF: n/a
ACC: +4
PP: 4
Range: Normal
DA: No
Effect: Opponent gets -1 ACC to all moves.
Pursuit
Type: Dark
Class: Physical
ODF: +2
ACC: +4
PP: 5
Range: Normal
DA: Yes
Effect: The Move does double damage if opponent is withdrawn this combat turn.
ThunderShock
Type: Electric
Class: Special
ODF: +2
ACC: +4
PP: 8
Range: Normal
DA: No
Effect: If 4dF roll is +3 or +4, opponent is Paralyzed.
Ember
Type: Fire
Class: Special
ODF: +2
ACC: +4
PP: 6
Range: Normal
DA: No
Effect: If opponent is Frozen, Ember melts the ice. If 4dF roll is +3 or +4, opponent is Burning.
Growl
Type: Normal
Class: Status
ODF: n/a
ACC: +4
PP: 10
Range: Two enemies.
DA: No
Effect: Target gets -1 ATK
Quick Attack
Type: Normal
Class: Physical
ODF: +2
ACC: +4
PP: 7
Range: Normal
DA: Yes
Effect: Quick Attack always strikes first. If two or more pokemon are using Quick Attack, they strike in the order of a SPD roll.
Bite
Type: Dark
Class: Physical
ODF: +3
ACC: +4
PP: 6
Range: Normal
DA: Yes
Effect: Target pokemon flinches on +2 or better.
Baton Pass
Type: Normal
Class: Status
ODF: n/a
ACC: n/a
PP: 10
Range: Self
DA: No
Effect: When switching pokemon, the new pokemon inherits all the stat changes from the previous pokemon.
Take Down
Type: Normal
Class: Physical
ODF: +4
ACC: +2
PP: 5
Range: Normal
DA: Yes
Effect: Pokemon using this move takes 1/4 the damage points the target takes. If user does any damage to target, he takes at least a Scratch.
Last Resort
Type: Normal
Class: Physical
ODF: +6
ACC: +4
PP: 2
Range: Normal
DA: Yes
Effect: Only hits after every other move has been used at least once.
Trump Card
Type: Normal
Class: Special
ODF: n/a
ACC: n/a
PP: 2
Range: Normal
DA: Yes
Effect: Automatic +6 ODF hit at 2 PP, +9 ODF hit at 1 PP. +4 ODF at 3+ PP.
Fire Spin
Type: Fire
Class: Special
ODF: +1
ACC: +2
PP: 4
Range: Normal
DA: No
Effect: Melts ice if opponent frozen. Opponent may not flee for 2-5 turns (roll d4, come up with dF later)
Fire Fang
Type: Normal
Class: Physical
ODF: +3
ACC: +3
PP: 4
Range: Normal
DA: Yes
Effect: Melts ice if opponent frozen. On a damage roll of +3 or +4, causes Burning or Flinching-- need mechanism to determine which one or both.
Smog
Type: Poison
Class: Special
ODF: +1
ACC: +1
PP: 5
Range: Normal
DA: No
Effect: On a damage roll of +1 or better, target pokemon is Poisoned.
Scary Face
Type: Normal
Class: Status
ODF: n/a
ACC: +3
PP: 3
Range: Normal
DA: No
Effect: -1 SPD to opponent.
Fire Blast
Type: Fire
Class: Special
ODF: +6
ACC: +2
PP: 2
Range: Normal
DA: No
Effect: Melts ice if opponent frozen. On a damage roll of +3 or better, target pokemon is Burning.
Double Kick
Type: Fighting
Class: Physical
ODF: +1
ACC: +4
PP: 7
Range: Normal
DA: Yes
Effect: Attacks two consecutive times in one turn.
Pin Missle
Type: Bug
Class: Physical
ODF: +1
ACC: +2
PP: 5
Range: Normal
DA: No
Effect: Attacks 2-5 (roll d4+1) consecutive times in one turn.
Thunder Fang
Type: Electric
Class: Physical
ODF: +3
ACC: +3
PP: 4
Range: Normal
DA: Yes
Effect: On a damage roll of +3 or +4, causes Paralyzed or Flinching-- need mechanism to determine which one or both.
Thunder Wave
Type: Electric
Class: Status
ODF: n/a
ACC: +4
PP: 5
Range: Normal
DA: No
Effect: Opponent is Paralyzed.
Agility
Type: Psychic
Class: Status
ODF: n/a
ACC: n/a
PP: 7
Range: Self
DA: No
Effect: +1 SPD
Thunder
Type: Electric
Class: Special
ODF: +6
ACC: +1
PP: 3
Range: Normal
DA: No
Effect: On an damage roll or +2 or better, opponent in Paralyzed.
Confuse Ray
Type: Ghost
Class: Status
ODF: n/a
ACC: +4
PP: 3
Range: Normal
DA: No
Effect: Opponent is Confused.
Faint[sic] Attack
Type: Dark
Class: Physical
ODF: +3
ACC: na
PP: 5
Range: Normal
DA: Yes
Effect: Target is distracted, then hit automatically.
Assurance
Type: Dark
Class: Physical
ODF: +2
ACC: +4
PP: 3
Range: Normal
DA: Yes
Effect: This attack gets double ODF if target has already been damaged this turn.
Mean Look
Type: Normal
Class: Status
ODF: n/a
ACC: n/a
PP: 2
Range: Normal
DA: No
Effect: Prevents target from fleeing or being swapped out.
Screech
Type: Normal
Class: Status
ODF: n/a
ACC: +2
PP: 10
Range: Normal
DA: No
Effect: -1 DEF
Moonlight
Type: Normal
Class: Status
ODF: n/a
ACC: n/a
PP: 2
Range: Self
DA: No
Effect: Recovers Hurt or better damage. When Sunny, recovers Very Hurt or better damage. When Rain, Sandstorm, Hail or Deep Fog, restores Scratch.

2 comments:

  1. Heh, thanks, this rocks. It looks like it took a ton of time (and effort) to translate too...

    ReplyDelete
  2. No, it's a pretty straight forward translation. I'll try to remember to bring it by on Wednesday. We need to get together and playtest it sometime!

    ReplyDelete