Wednesday, May 9, 2012
Stoumont Flames of War
Flames of War with the Battle of Stoumont scenario from WWPD. I personally didn't notice any huge change in 3rd edition. It's more of an evolution than a revolution, fortunately. And it's not like we play it enough to hit the weird edge cases which we're probably playing wrong anyway!
German Kampfgruppe Peiper elements will enter the play area along the road in the top right corner. Their goal is to control three buildings by the end of time. The Americans have two platoons in Stoumont and have a (computer printed!) minefield thrown across the road in. The remaining platoon is in Roua.
The Panzer Grenadiers craftily use the table edge for cover, bypassing the minefield and hitting the very thinly held woods beyond, flanking the American forces in Stoumont.
The German panzers stay just out of range of the American (proxied!) 3" guns, quickly dispatch the Shermans, and paste building after building the Americans occupy.
The reserves watch idly from Roua...who was commanding those clowns!! (Hint: he's an author on this blog...)
An American platoon charges through Stoumont, but without suppressing the Germans first, they are thrown back with casualties. Guess who commanded that platoon, too?
The Germans have their toehold in Stoumont.