I'm not in terrible shape. The suggestion is 1,000 points of Axis, and 1,750 points of Allies. I can get to 1,490 Allies no problem:
|Full company-- command, 6x boat sections in LCVPs||790|
|DD Sherman platoon (proxies of normal Shermans)||345|
|Off-shore naval support||200|
|Priority P-47 support (unpainted!)||130|
- MG and mortar platoons. I had these for a normal rifle company, although it makes sense to paint them now. But should I base them for sand? How were such platoons actually used on D-Day? I'm not sure. But, the good thing about basing on sand is that's easy enough to turn into any other basing scheme down the road. They are primed and ready to paint. And I don't have landing craft for them, although I think that's okay for now. And, I'm pretty sure FoW has rules for attaching the teams to regular platoons.
- Over the weekend, I mostly finished my six DUKWs. That will give the the option to land some AT guns or my 105s (both based on grass-- but I have my limits). I need to read the rules on how the 105s would work when landing widely separated.
- I got my LCAs assembled; although, after finishing, I noticed I did some parts wrong. You see the roop hook just before the L in this picture? I put it ON that lateral trim, instead of abutting the end. Not terrible, but WRONG. Not sure I'll be able to get the fragile resin piece back off, but I'll try. And, I have their Rangers primed and ready to paint.
- M7 Priests-- are they allowed, or not? I bought some Priests on sale a while back, based on the D-Day book. However, looking through Turning Tide, I didn't see them available. Yet Easy Army show them as being available on page 233. They would be cool, easy to paint, and free up the DUKWs for something else... (Edit: Indeed, I appear to have overlooked that-- it's pretty clear you may take six M7 Priests and an OP Sherman-- all of which I happen to have)
|3x 57mm AT guns in 3 DUKWs||75|
|2 gun 105mm battery in 3 DUKWs||145|
|Ranger platoon (allowed 1 but painting 2 for Total War)||135|