I won't bother with a real review, since I only played a quick demo game. (More info on Bolt Action here) More were offered, but I didn't have that much time. They looked like a slick, professionally produced set of rules, as I would expect. My initial impression was that the rules were quick play targeting large forces. There was random side activation-- chits were pulled from a cup, and if your chip was selected, you could move a squad. Shooting was buckets of d6s against a target number. A rifle gave you one die, and the highest I saw on the chart was a 3 for full auto weapons. Count up your squad and roll against the target number, which was a 3 for troops in the open. The target number increased by one for various factors-- having cover, shooters having moved that turn, beyond half range for the weapon, etc... Hits were then confirmed, based on the quality of the target (I think; regulars seemed to have a 50/50 chance of dying). Pistols had 12" range; rifles, 24". Nothing really bowled me over mechanically, but there was nothing objectionable, either. The big surprise to me was how well the demo was run. It was themed around Operation Market Garden. They had four tables set up, one of which was the end of the Arnhem bridge defended by Paras against the German attack. It was fairly well done, and they had a wide selection of vehicles around. This table was a full fledged game instead of the demos, but I didn't watch much of it. They also had A Bridge Too Far playing quietly on their display table, which also held a tri-fold display board full of historical information on Market Garden. All in all, it was much more than I expected from a Hobbytown. I had hoped to be able to pick the rules up there, but I guess they haven't been released yet. Hobbytown didn't even get the one they were promised to give away. However, the highlight was the prize drawing. They gave away a fair number of prizes, and Number One Son won a Warlord Sd.Kfz. 251/1D. That's pretty cool-- I already have about 30 101st and 30 German paras painted from many years ago, so it can slot reasonable well right into that. And honestly, the rules seemed quite uncomplicated and, not meant insultingly, probably something an eleven year could really get into. And, I mean, I already have the figures, I might as well use them for something!
- Infinity: Paint four figures.
- D-Day: Paint bunkers. Touch up beach. Run game. Paint Rangers, LCAs.
- Napoleonics: TBD, probably paint cavalry, run game, paint for Russians.
- Lord of the Rings/SAGA: Save cash. Buy Anglo-Saxons, determine what else.
- Prehistorics: Base Neanderthals. Make fire, burned out counters. Snow cloth. Run Tusk. Run dino hunting.
- Cowboys: Build courthouse. Run Cimarron counthouse game.
- Bolt Action: Buy rules. Finish bases on 101st. Run game.
- French and Indian War: Paint 20 militia. Paint 20 Indians.